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Professions by Bain ツ and Gaijin Jo

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Key Features:

Diverse Classes:

  • Choose from six primary classes—Warrior, Outlaw, Artisan, Nomad, Mystic, and Entertainer.​

Subclasses:

  • Certain primary classes offer further specialization. For instance, Warriors can become Fighters, Paladins, Rangers, Bladesingers, Barbarians, or Revenants. Mystics can pursue paths such as Magus, Cleric, Druid, Warlock, Blood Witch, Eldritch Knight, Stormsage, Pyromancer, or Prismaticist.​

Magic System:

  • The mod introduces ten types of magic, allowing for a rich and varied mystical experience.​

Racial Bonuses:

  • Players can select a race that grants specific bonuses and abilities, adding another layer of customization.​

Important Considerations:

  • Class and Race Selection: Once a class or race is chosen, only a server administrator can remove or change it. Therefore, it’s crucial to make selections carefully.​

Administrative Setup:

  • Server administrators need to place class and race shrines in the game world to enable players to make their selections.​

Mod Compatibility:

  • The mod should be loaded after any mods that affect doors, containers, and item placement to ensure proper functionality. For example, when used with LBPR (Less Building Placement Restrictions), placing Professions after LBPR is necessary to avoid issues with unlocking doors.​